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Agent class internals

The core of the agents library is the Agent class. You extend it, override a few methods, and get state management, WebSockets, scheduling, RPC, and more for free. This page explains how Agent is built, layer by layer, so you understand what is happening under the hood.

The snippets shown here are illustrative and do not necessarily represent best practices. For the full API, refer to the API reference and the source code.

What is the Agent?

The Agent class is an extension of DurableObject — agents are Durable Objects. If you are not familiar with Durable Objects, read What are Durable Objects first. At their core, Durable Objects are globally addressable (each instance has a unique ID), single-threaded compute instances with long-term storage (key-value and SQLite).

Agent does not extend DurableObject directly. It extends Server from the partyserver package, which extends DurableObject. Think of it as layers: DurableObject > Server > Agent.

Layer 0: Durable Object

Let's briefly consider which primitives are exposed by Durable Objects so we understand how the outer layers make use of them. The Durable Object class comes with:

constructor

TypeScript
constructor(ctx: DurableObjectState, env: Env) {}

The Workers runtime always calls the constructor to handle things internally. This means two things:

  1. While the constructor is called every time the Durable Object is initialized, the signature is fixed. Developers cannot add or update parameters from the constructor.
  2. Instead of instantiating the class manually, developers must use the binding APIs and do it through the DurableObjectNamespace.

RPC

By writing a Durable Object class which inherits from the built-in type DurableObject, public methods are exposed as RPC methods, which developers can call using a DurableObjectStub from a Worker.

TypeScript
// This instance could've been active, hibernated,
// not initialized or maybe had never even been created!
const stub = env.MY_DO.getByName("foo");
// We can call any public method on the class. The runtime
// ensures the constructor is called if the instance was not active.
await stub.bar();

fetch()

Durable Objects can take a Request from a Worker and send a Response back. This can only be done through the fetch method (which the developer must implement).

WebSockets

Durable Objects include first-class support for WebSockets. A Durable Object can accept a WebSocket it receives from a Request in fetch and forget about it. The base class provides methods that developers can implement that are called as callbacks. They effectively replace the need for event listeners.

The base class provides webSocketMessage(ws, message), webSocketClose(ws, code, reason, wasClean) and webSocketError(ws , error) (API).

TypeScript
export class MyDurableObject extends DurableObject {
async fetch(request) {
// Creates two ends of a WebSocket connection.
const webSocketPair = new WebSocketPair();
const [client, server] = Object.values(webSocketPair);
// Calling `acceptWebSocket()` connects the WebSocket to the Durable Object, allowing the WebSocket to send and receive messages.
this.ctx.acceptWebSocket(server);
return new Response(null, {
status: 101,
webSocket: client,
});
}
async webSocketMessage(ws, message) {
ws.send(message);
}
}

alarm()

HTTP and RPC requests are not the only entrypoints for a Durable Object. Alarms allow developers to schedule an event to trigger at a later time. Whenever the next alarm is due, the runtime will call the alarm() method, which is left to the developer to implement.

To schedule an alarm, you can use the this.ctx.storage.setAlarm() method. For more information, refer to Alarms.

this.ctx

The base DurableObject class sets the DurableObjectState into this.ctx. There are a lot of interesting methods and properties, but we will focus on this.ctx.storage.

this.ctx.storage

DurableObjectStorage is the main interface with the Durable Object's persistence mechanisms, which include both a KV and SQLITE synchronous APIs.

TypeScript
const sql = this.ctx.storage.sql;
// Synchronous SQL query
const rows = sql.exec("SELECT * FROM contacts WHERE country = ?", "US");
// Key-value storage
const token = this.ctx.storage.get("someToken");

this.ctx.env

Lastly, it is worth mentioning that the Durable Object also has the Worker Env in this.env. Learn more in Bindings.

Layer 1: Server (partyserver)

Now that you have seen what Durable Objects provide out of the box, the Server class from partyserver will make more sense. It is an opinionated DurableObject wrapper that replaces low-level primitives with developer-friendly callbacks.

Server does not add any storage operations of its own — it only wraps the Durable Object lifecycle.

Addressing

partyserver exposes helpers to address Durable Objects by name instead of going through bindings manually. This includes a URL routing scheme (<your-worker>/servers/:durableClass/:durableName) that the Agent layer builds on.

TypeScript
// Note the await here!
const stub = await getServerByName(env.MY_DO, "foo");
// We can still call RPC methods.
await stub.bar();

The URL scheme also enables a request router. In the Agent layer, this is re-exported as routeAgentRequest:

TypeScript
async fetch(request: Request, env: Env, ctx: ExecutionContext) {
const res = await routeAgentRequest(request, env);
if (res) return res;
return new Response("Not found", { status: 404 });
}

onStart

The addressing layer allows Server to expose an onStart callback that runs every time the Durable Object starts up (after eviction, hibernation, or first creation) and before any fetch or RPC call.

TypeScript
class MyServer extends Server {
onStart() {
// Some initialization logic that you wish
// to run every time the DO is started up.
const sql = this.ctx.storage.sql;
sql.exec(`...`);
}
}

onRequest and onConnect

Server already implements fetch for the underlying Durable Object and exposes two different callbacks that developers can make use of, onRequest and onConnect for HTTP requests and incoming WS connections, respectively (WebSocket connections are accepted by default).

TypeScript
class MyServer extends Server {
async onRequest(request: Request) {
const url = new URL(request.url);
return new Response(`Hello from ${url.origin}!`);
}
async onConnect(conn, ctx) {
const { request } = ctx;
const url = new URL(request.url);
// Connections are a WebSocket wrapper
conn.send(`Hello from ${url.origin}!`);
}
}

WebSockets

Just as onConnect is the callback for every new connection, Server also provides wrappers on top of the default callbacks from the DurableObject class: onMessage, onClose and onError.

There's also this.broadcast that sends a WS message to all connected clients (no magic, just a loop over this.getConnections()!).

this.name

It is hard to get a Durable Object's name from within it. partyserver tries to make it available in this.name but it is not a perfect solution. Learn more about it in this GitHub issue.

Layer 2: Agent

Now finally, the Agent class. Agent extends Server and provides opinionated primitives for stateful, schedulable, and observable agents that can communicate via RPC, WebSockets, and (even!) email.

this.state and this.setState()

One of the core features of Agent is automatic state persistence. Developers define the shape of their state via the generic parameter and initialState (which is only used if no state exists in storage), and the Agent handles loading, saving, and broadcasting state changes (check Server's this.broadcast() above).

this.state is a getter that lazily loads state from storage (SQL). State is persisted across Durable Object evictions when it is updated with this.setState(), which automatically serializes the state and writes it back to storage.

There's also this.onStateChanged that you can override to react to state changes.

TypeScript
class MyAgent extends Agent<Env, { count: number }> {
initialState = { count: 0 };
increment() {
this.setState({ count: this.state.count + 1 });
}
onStateChanged(state, source) {
console.log("State updated:", state);
}
}

State is stored in the cf_agents_state SQL table. State messages are sent with type: "cf_agent_state" (both from the client and the server). Since agents provides JS and React clients, real-time state updates are available out of the box.

this.sql

The Agent provides a convenient sql template tag for executing queries against the Durable Object's SQL storage. It constructs parameterized queries and executes them. This uses the synchronous SQL API from this.ctx.storage.sql.

TypeScript
class MyAgent extends Agent {
onStart() {
this.sql`
CREATE TABLE IF NOT EXISTS users (
id TEXT PRIMARY KEY,
name TEXT
)
`;
const userId = "1";
const userName = "Alice";
this.sql`INSERT INTO users (id, name) VALUES (${userId}, ${userName})`;
const users = this.sql<{ id: string; name: string }>`
SELECT * FROM users WHERE id = ${userId}
`;
console.log(users); // [{ id: "1", name: "Alice" }]
}
}

RPC and Callable Methods

agents takes Durable Objects RPC one step further by implementing RPC through WebSockets, so clients can call methods on the Agent directly. To make a method callable through WebSocket, use the @callable() decorator. Methods can return a serializable value or a stream (when using @callable({ stream: true })).

TypeScript
class MyAgent extends Agent {
@callable({ description: "Add two numbers" })
async add(a: number, b: number) {
return a + b;
}
}

Clients can invoke this method by sending a WebSocket message:

{
"type": "rpc",
"id": "unique-request-id",
"method": "add",
"args": [2, 3]
}

For example, with the provided React client, it is as easy as:

TypeScript
const { stub } = useAgent({ name: "my-agent" });
const result = await stub.add(2, 3);
console.log(result); // 5

this.queue and friends

Agents include a built-in task queue for deferred execution. This is useful for offloading work or retrying operations. The available methods are this.queue, this.dequeue, this.dequeueAll, this.dequeueAllByCallback, this.getQueue, and this.getQueues.

TypeScript
class MyAgent extends Agent {
async onConnect() {
// Queue a task to be executed later
await this.queue("processTask", { userId: "123" });
}
async processTask(payload: { userId: string }, queueItem: QueueItem) {
console.log("Processing task for user:", payload.userId);
}
}

Tasks are stored in the cf_agents_queues SQL table and are automatically flushed in sequence. If a task succeeds, it is automatically dequeued.

this.schedule and friends

Agents support scheduled execution of methods by wrapping the Durable Object's alarm(). The available methods are this.schedule, this.getSchedule, this.getSchedules, this.cancelSchedule. Schedules can be one-time, delayed, or recurring (using cron expressions).

Since Durable Objects only allow one alarm at a time, the Agent class works around this by managing multiple schedules in SQL and using a single alarm.

TypeScript
class MyAgent extends Agent {
async foo() {
// Schedule at a specific time
await this.schedule(new Date("2025-12-25T00:00:00Z"), "sendGreeting", {
message: "Merry Christmas!",
});
// Schedule with a delay (in seconds)
await this.schedule(60, "checkStatus", { check: "health" });
// Schedule with a cron expression
await this.schedule("0 0 * * *", "dailyTask", { type: "cleanup" });
}
async sendGreeting(payload: { message: string }) {
console.log(payload.message);
}
async checkStatus(payload: { check: string }) {
console.log("Running check:", payload.check);
}
async dailyTask(payload: { type: string }) {
console.log("Daily task:", payload.type);
}
}

Schedules are stored in the cf_agents_schedules SQL table. Cron schedules automatically reschedule themselves after execution, while one-time schedules are deleted.

this.mcp and friends

Agent includes a multi-server MCP client. This enables your Agent to interact with external services that expose MCP interfaces. The MCP client is properly documented in MCP client API.

TypeScript
class MyAgent extends Agent {
async onStart() {
// Add an HTTP MCP server (callbackHost only needed for OAuth servers)
await this.addMcpServer("GitHub", "https://mcp.github.com/mcp", {
callbackHost: "https://my-worker.example.workers.dev",
});
// Add an MCP server via RPC (Durable Object binding, no HTTP overhead)
await this.addMcpServer("internal-tools", this.env.MyMCP);
}
}

Email Handling

Agents can receive and reply to emails using Cloudflare's Email Routing.

TypeScript
class MyAgent extends Agent {
async onEmail(email: AgentEmail) {
console.log("Received email from:", email.from);
console.log("Subject:", email.headers.get("subject"));
const raw = await email.getRaw();
console.log("Raw email size:", raw.length);
// Reply to the email
await this.replyToEmail(email, {
fromName: "My Agent",
subject: "Re: " + email.headers.get("subject"),
body: "Thanks for your email!",
contentType: "text/plain",
});
}
}

To route emails to your Agent, use routeAgentEmail in your Worker's email handler:

TypeScript
export default {
async email(message, env, ctx) {
await routeAgentEmail(message, env, {
resolver: createAddressBasedEmailResolver("my-agent"),
});
},
} satisfies ExportedHandler<Env>;

Context Management

agents wraps all your methods with an AsyncLocalStorage to maintain context throughout the request lifecycle. This allows you to access the current agent, connection, request, or email (depending on what event is being handled) from anywhere in your code:

TypeScript
import { getCurrentAgent } from "agents";
function someUtilityFunction() {
const { agent, connection, request, email } = getCurrentAgent();
if (agent) {
console.log("Current agent:", agent.name);
}
if (connection) {
console.log("WebSocket connection ID:", connection.id);
}
}

this.onError

Agent extends Server's onError so it can be used to handle errors that are not necessarily WebSocket errors. It is called with a Connection or unknown error.

TypeScript
class MyAgent extends Agent {
onError(connectionOrError: Connection | unknown, error?: unknown) {
if (error) {
// WebSocket connection error
console.error("Connection error:", error);
} else {
// Server error
console.error("Server error:", connectionOrError);
}
// Optionally throw to propagate the error
throw connectionOrError;
}
}

this.destroy

this.destroy() drops all tables, deletes alarms, clears storage, and aborts the context. To ensure that the Durable Object is fully evicted, this.ctx.abort() is called asynchronously using setTimeout() to allow any currently executing handlers (like scheduled tasks) to complete their cleanup operations before the context is aborted.

This means this.ctx.abort() throws an uncatchable error that will show up in your logs, but it does so after yielding to the event loop (read more about it in abort()).

The destroy() method can be safely called within scheduled tasks. When called from within a schedule callback, the Agent sets an internal flag to skip any remaining database updates, and yields ctx.abort() to the event loop to ensure the alarm handler completes cleanly before the Agent is evicted.

TypeScript
class MyAgent extends Agent {
async onStart() {
console.log("Agent is starting up...");
// Initialize your agent
}
async cleanup() {
// This wipes everything!
await this.destroy();
}
async selfDestruct() {
// Safe to call from within a scheduled task
await this.schedule(60, "destroyAfterDelay", {});
}
async destroyAfterDelay() {
// This will safely destroy the Agent even when
// called from within the alarm handler
await this.destroy();
}
}

Routing

The Agent class re-exports the addressing helpers as getAgentByName and routeAgentRequest.

TypeScript
const stub = await getAgentByName(env.MY_DO, "foo");
await stub.someMethod();
const res = await routeAgentRequest(request, env);
if (res) return res;
return new Response("Not found", { status: 404 });

Layer 3: AIChatAgent

The AIChatAgent class from @cloudflare/ai-chat extends Agent with an opinionated layer for AI chat. It adds automatic message persistence to SQLite, resumable streaming, tool support (server-side, client-side, and human-in-the-loop), and a React hook (useAgentChat) for building chat UIs.

The full hierarchy is: DurableObject > Server > Agent > AIChatAgent.

If you are building a chat agent, start with AIChatAgent. If you need lower-level control or are not building a chat interface, use Agent directly.